Actually,
it's about money. Developing really awesome ways to make money. Did
you ever hear John Romero at Ion Storm talk about "developing really
awesome boys..."? The guy who pushed us screaming into the killing
fields of Quake and Doom probably isn't all that concerned with early
childhood development. So, enough with the nobility about girls and
technology, that's only slowing everybody down.
Why so mad? Well, you would be too if you were out there looking
for some girl fun on a CD-ROM hybrid and all you found was ONE game
worth playing. The Vampire Diaries by
Her Interactive. That's it. Check it out, though: Elena, the main
character, comes back from vacationing on the French Riviera (yeah!)
to find her hometown swarming with vampires. You navigate her through
secret passageways and puzzles looking for clues to save the town
from this evil scourge. Elena doesn't just interact with other characters,
she has to fight off the vampires, some of whom have erotic ways.
(Elena is bent over backwards in an "embrace" by a handsome doctor
biting her neck, for instance…) The game sells for $39.95, pretty
much in line with other CD-ROM games out there, and is for girls ages
13 and up.
Yet, despite the appeal of a story involving mystery and hidden
identities as opposed to heavy-duty plasma guns blowing the enemy
into bloody chunks, The Vampire Diaries is still a one-of-a-kind game.
No one else even comes close to the level of adventure, 3D graphics,
or content produced here for female players.
Even
in the girl game community, The Vampire Diaries hasn't started the
anticipated revolution in female gaming. That's because game publishers
like Mattel and Hasbro are busy sucking up the disposable allowances
of Tweens with "branded" games like Barbie spin-offs and other hairdo
and horsey games. And by the way, Girl Games is a big part of that,
having produced the Clueless CD-ROM for
Mattel. Gee, how original.
Nevertheless, the handful of "girl game" companies, especially Girl
Games, Purple Moon, Her Interactive, and Girl Tech, get tons of press
accolades. Not for product, mind you, but just for being girls.
So, while we're busy congratulating them for having wombs and giving
birth to new companies, let's bother to take a look at what they're
producing. Purple Moon put out Rockett's New
School, and a slew of other Rockett character adventures, along
with Secret Paths by the Sea, a sort of
girls' clubhouse where you sit around with other characters and try
to figure out life's problems. Both games are "issue-oriented," and
attempt to simulate actual game-playing, but fun they are not. In
both the Rockett and Secret Paths series, the graphics are flat and
the player spends much of time watching the story develop on the screen
with barely any interaction necessary. By the way, Purple Moon went
out of business early this year.
Girl Games came out with Clueless in 1997, and Let's
Talk About Me, that has a series of fun quizzes, fortune telling
games, personality tests, a diary, wardrobes, and hair stylings. But
the game is full of negativity - the player gets dissed if she says
she's pretty happy with her childhood. "Come on, get real…" is the
game's response. Parents and friends she may have conflicts with are
all imbued with negative characteristics: "bossy, selfish, critical,"
the list goes on. What was it Laura Groppe said? "Developing really
awesome girls." Yeah, that was it. I'd rather fight off advances on
Lara Croft's big breasts in Tomb Raider. The only bright spot in Girl
Games' list of products is Teen Digital Diva, out last fall. The game
allows the player to create their own magazine with design options,
photos and articles, and then lets her email it to her friends.
Taken as a whole, the selection is extremely thin, especially considering
the hundreds of game titles out there. The only real place for girls
to look for fun right now is on the Internet. Girl Games' Planet
Girl.com web site is very cool, and Girl Tech has a lot of fun
and educational game ideas, for both on and off the computer. They
also have a good chat board.
And then, there's always the future to look forward to. Online gaming
is all the buzz right now, with an estimated 9 million players coming
by the year 2000. The Internet is also one place "where boys don't
rule," says Girl Games VP Katherine Jones. The company is planning
big things for girls gaming on the World Wide Web, she says. That's
good -- just reassure me Barbie's not invited to the slumber party
and I'll be happy.